Damage: 98 → 90
Damage: 50 → 48
Duration: 15s → 9s
Rate: 40 → 46/s
Removed for rework
Charges: 3 → 2
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Targeted fixes for Mid-Season update
Stability
Fixed a crash introduced in the Mid-Season update.
Social Setting
Fixed “Open to Friends” state not persisting correctly between sessions.
Official: Hotfix 8.6.1 (Oct 24, 2025).
Ghoul Rush event • Haunted Harvest collection • Discord parties • Instant Replays upgrade
Rules
Start as a Survivor; when eliminated, respawn as a Ghoul for the rest of the round. Fixed loadouts; three rounds per match.
Map & Scoring
Played on ALFA-ACTA P.E.A.C.E. Center. Survivors earn by surviving/elims; Ghouls earn by eliminating Survivors.
Mid-Season mode details.
Pumpkins & Rewards
Extra daily contract unlocks a pumpkin reward. Miss a day and one pumpkin rots (purchase-only). Unlock all to get Legendary Swamp Formal.
Mid-Season event details.
Team Deathmatch
Defibrillators and friendly revive statues disabled for faster pacing.
Power Shift
Nozomi/Citadel added to the map pool; Alien Invasion event disabled for this mode.
Mid-Season mode adjustments.
Connect Discord
Settings → Social → Account. Works on Steam & Xbox (incl. Xbox on PC). Not on PlayStation.
Parties & Presence
Invite/join from Discord DMs; unified friends list; updated invite icon; change Embark ID in-game (30-day cooldown).
Mid-Season social features.
What’s New
New POV options (projectiles/turrets) and a smooth slow-motion finish to the replay.
Replay improvements for Mid-Season.
Collision
Reverted to previous
Collision reverted due to issues with blocking steals
Major balance update + HEAVEN OR ELSE mode
Damage
98 → 90
Prevents Winch Claw + headshot instant kill combo on Lights
Dispersion
Growth rate fixed
Fixed bullet dispersion growing faster than intended
Activation Time
3s → 2.5s
Cooldown
25s → 20s
Faster deployment and reduced cooldown
Duration
15s → 9s
Ammo
3 → 2
Reduced to counter cashout steal frustration
Visibility Required
Increased
Harder to hook enemies behind partial cover
Season 8: GAME TIME Launch
Min Range
35m → 32m
Max Range
42.5m → 39m
Effective range reduced
Damage
84 → 88
Damage increased by 4 points
Damage
42 → 44
Slight damage buff
Base Damage
50 → 48
Min Range
45m → 40m
Hip-fire
Dispersion increased
Multiple nerfs to overall effectiveness
Max Speed
10m/s → 7m/s
Min Speed
7m/s → 5.5m/s
Trigger Range
4m → 2.5m
Lunge speed and range significantly reduced
Indicator
Added in-world
Visual indicator added for better awareness
Occlusion
Updated
Hide effect better matches smoke visuals
Hitbox
Enlarged
Easier to destroy by shooting
Hitbox
Enlarged
Easier to destroy by shooting
Status
Temporarily disabled
Disabled for complete rework
Healing
15 → 14
Healing per shot reduced by 1
Charges
3 → 2
Reworked with reduced charges
Cooldown
Reduced
Faster deployment between uses
Heal Rate
40 HP/s → 46 HP/s
15% healing increase
Cooldown
Increased
Longer wait between uses